Thursday, April 17, 2008
StarCraft 10th Anniversary
Now Blizzard is busy working on the long-awaited sequel to StarCraft, but we were able to talk with several employees who were veterans of the original game for their thoughts on this historic milestone. We chatted with Chris Sigaty, lead tester; Sam Didier, art director; and Frank Pearce, a Blizzard cofounder and now executive vice president of product development. Bob Colayco of Blizzard PR also sat in.
In case you're totally unfamiliar, StarCraft follows the story of three diverse races: the Terrans (humans), ravenous Zerg, and mystical Protoss. Throughout the game's rather sizable single-player campaign, players learn about each race's diverse cultures and motivations and become acquainted with their drastically different play styles. Such a difference between race mechanics is in large part what made StarCraft such a standout game and so enjoyable to play. To say, "I play Zerg" or "I play Terran" carries different, more distinct connotations of general play style and personality than saying something like "I play Nod" or "I play GDI."
Wednesday, April 16, 2008
Year End for StarCraft 2 Beta?
According to Fighter Forum, StarCraft 2 continues the story of the original and adds a new race based on Kerrigan, making a total of four races. While that wouldn't be totally off the mark, we figured the new race would be more the super-race mix between Zerg and Protoss rather than Zerg and Terran or at least the mystically advanced Xel'Naga. The three older tribes will each be receiving around two additional units.
The report also claims that Blizzard plans to shut down its original StarCraft servers in order to ensure the success of the sequel. As popular as StarCraft was on these shores, it doesn't come close to the enthusiasm the game still enjoys in Asia, where televised, professional matches are held regularly. Blizzard has an event coming up in Korea where they are expected to make a large announcement, so it could very well be that the company has chosen the area where StarCraft is the most popular to announce its sequel.
Monday, April 14, 2008
Wednesday, April 9, 2008
The Zerg
The zerg are a race entirely unlike the terrans or the protoss. They are composed of many different species integrated into the Swarm via zerg infestation. These creatures are rapidly and selectively evolved into deadly and efficient killers to further the driving zerg imperative of achieving absolute domination. The zerg make no use of technology to create their weapons, armor, or starships. Instead, these functions are efficiently fulfilled through biological adaptation and planned mutation of the zerg strains. Even zerg buildings are in fact specialized organs within the living, growing organism of a zerg nest. When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.
Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.
The Protoss
With their highly advanced technology and potent psionic abilities, the protoss once considered themselves the most powerful species in the galaxy. Their war with the zerg has proved otherwise: even the most individually capable warrior cannot overcome such insurmountable numbers. The lesson has been a hard one for the protoss, for their society is built around core philosophies that have been rigidly adhered to for over a thousand years. However, the zerg invasion of the protoss homeworld of Aiur has brought the race to a crossroads: the protoss must embrace change if they are to survive and prevail. Now new tactics and technologies are being brought to bear in the increasingly desperate battle against the zerg, and ancient, terrible weapons the protoss set aside long ago are being unleashed. The protoss have never been a prolific people and have traditionally bolstered their numbers with a variety of robotic war machines. Individual protoss warriors are unsurpassed in their skills, greatly enhanced by the combination of technology and formidable psionic strength. Nonetheless, the protoss must rely on mobility and surprise to maximize their advantages without getting drawn into a battle of attrition. One of their greatest strengths lies in their fleet, which boasts a variety of ships powerful enough to pound an enemy to atoms.
The Terrans
The terrans are relative newcomers to the Koprulu sector. They are the descendents of a disastrous colonization expedition launched from Earth centuries ago, its human cargo made up of dissidents and malcontents the government deemed expendable. The survivors of the expedition established three colonies that became the basis for the major power blocs in terran space: the Confederacy, the Kel-Morian Combine, and the Umojan Protectorate. The corrupt Confederacy was overthrown by terrorist and revolutionary Arcturus Mengsk during the chaos of the zerg invasion. Now the Terran Dominion has emerged from the ashes of the old Confederacy as the dominant power, ruled by none other than Emperor Arcturus I. Forced to adapt to the harsh existence on the mostly lifeless worlds of the sector, the terrans are masters of survival. With neither the advanced technology of the protoss nor the natural prowess of the zerg to rely on, the terran military forces consist of a varied mix of units. From basic but effective infantry like the marines to heavily armed battlecruisers, terran units rely on solid armor, plentiful firepower, and strength in numbers to hold the line. Terrans excel in defensive situations where their bunkers and siege tanks really shine.
StarCraft II continues
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.